EXPLORING FACTORS OF LEARNING EFFECTIVENESS IN 3D VIRTUAL ENVIRONMENTS

Authors

  • Sher Muhammad
  • Aftab Alam
  • Muhammad Ilyas
  • Asad Ullah

Keywords:

Virtual Reality, Virtual Learning Environments,3DVirtual Learning Environment, Students Learning, Performance Factors, Systematic Literature Review

Abstract

Virtual Reality (VR) application in education makes learning more engaging and knowledge-retentive, making learning more immersive and effective. As the 3D Virtual Learning Environments (3DVLEs) become more and more popular, it is essential to learn about the factors that affect the performance of students. This paper examines them by conducting a systematic literature review (SLR) and survey through a Web-based questionnaire of VR education practitioners. The findings determine that the significant issues are the low quality of teaching methods, language barrier, motivation, spatial learning, high prices, technological complexity, and health issues. Other barriers were COVID-19-related, and in specialized VR devices such as stereo vision, 3D object interaction, and bioprocessing training. HMDs were found to be very instructive in the development of practical and classification skills. Based on the literature, the barriers were overcome by identifying 43 best practices that confirmed that optimized 3DVLE design and well-organized VR-based curriculum are effective in improving the learning outcomes and student performance.

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Published

2026-02-24

How to Cite

Sher Muhammad, Aftab Alam, Muhammad Ilyas, & Asad Ullah. (2026). EXPLORING FACTORS OF LEARNING EFFECTIVENESS IN 3D VIRTUAL ENVIRONMENTS. Spectrum of Engineering Sciences, 4(2), 498–503. Retrieved from https://www.thesesjournal.com/index.php/1/article/view/2079